Wednesday, January 29, 2014

Choose Learning Topic

I like this topic because it gives me the freedom to be creative by letting me decide what hurts the plants and what is good for them. It also lets me choose how to control how to move the character.  I also get to draw the objects and people. Finally I will use movement to teach them how to avoid the plants.

You are helping the forest by collecting all the harmful objects that are bad for the environment. You will run around the forest collecting lighters, matches,  saws and pollution. Once the objects are collected they are disposed of. Once that is over you saved the environment.

Thursday, January 23, 2014

Mobile - Learn to Design for Mobile

  • Describe two designs for your Side Scrolling Action game – one for mobile and one for console.
  • Explain the differences between the two and why you made those decisions.
  • Comment on another student's blog on this topic.
  • Don't forget to fill in the section for blog link and comment on your Projects Page when you finish


    My two designs would be a running and jumping game for mobile. For the console there would be shooting involved. The differences would be one would run in a strait line and you did the jumping. the other would stay in one place and shoot.

Monday, January 13, 2014

my weekend

What I did over the weekend was got to target. Then I went to the mall, we walked around for a few hrs. The next day I went to Walmart. An hr later I went to the Austin Roller Rink. Then we went to the movies.

Tuesday, January 7, 2014

there was a time when i had to make a hard decision

There was a time when I had to make hard decision. But I did the right thing. I found 20 dollors on the ground. Then I took it to the teacher to find who it belonged to. We found out who's it was at the end of the day.
I felt good because I did the right thing. She was really happy and we became friends. I am still happy that I gave it to the teacher. I also remember her mother thanking me. Mainly because it was her birthday money.